The initial Linux release, created by id Software employee Timothee Besset , was made available three weeks later on October 19, This Is How It Is. October 19, [4]. Kevin Cloud Neil Postlethwaite. May 27, [9] [10] EU: Quake Wars features similar gameplay to Wolfenstein:

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Troubleshooting Tips Page 4: Archived from the original on 12 December While the teams are asymmetrical, both sides have the same basic weapons and tools to complete objectives.

The final retail version was first released on September 28, for Windows. Latest articles The Sunday Papers Read etqd 3. Before attempting anything however, it’s important to understand why this cap has been put in place and how it works. Both Oblivion and UT had quite prominent stuttering and pausing issues when they first came out because of this.

Basically the developers want to make sure that the in-game framerate remains as smooth as possible under a variety of circumstances, and doesn’t fluctuate wildly, so they implemented the 30FPS cap. A collector’s edition of the game was released exclusively for Microsoft Windows on October 2, in North America and September 9, in Australia and Europe in Europe the collector’s edition was released as Premium Edition.


So to experiment properly I recommend you join an online multiplayer server. Advanced Tweaking Page 8: If you’re an avid ET: QW Benchmark tool along with this Registration Utility.

– Enemy Territory: Quake Wars Tweak Guide

Fraps can take screenshots in several different formats, it accurately measures FPS, and can also record in-game video in. The updated demo includes changes introduced in the 1. You should now see your framerate reach the actual maximum that your system can render at any time, fluctuating a lot more and not necessarily sitting at 30FPS.

Quake Wars received mostly positive reviews upon release, although it received some criticism on consoles. As ofQuake Wars is the most recent id Software game to have received a Linux release. Jump to comments Traditionally most games with large outdoor areas, such as Oblivion or Unreal Tournamenthave tiled textures which are lots of repeating tiles of a particular texture image joined together to form larger surface areas. The collector’s edition features the game itself, 10 collectible cards there are 12 cards, but the first two are only available via preorder and a bonus disc, which contains concept art, HD videos, interviews, artwork, downloadable icons, ringtones and music tracks.

Essential Optimization Page 3: Unlike other team-based online games such as the Battlefield seriesthe gameplay is much more focused on one or two main objectives at once, rather than spread all over the combat area.

QW – and the relevant pieces of the game world are streamed from this megatexture in full detail rather than being a patchwork of tiles. If you’re after even more detailed information to really give you a gameplay advantage, check out this ETQW for Newbies guide which contains a lot more detailed gameplay and strategic information.


Archived from the original on This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode. QW run relatively smoothly, along with the fact that it’s based on a very solid game engine first used in Doom 3 over 3 years ago, and constantly updated and refined since then.

Have You Played… Enemy Territory: Quake Wars?

If you also want a utility which automates the benchmarking of ET: March 18, [6] [7] EU: I cover the relevant commands to unlock and adjust your maximum Etww at the top of page 9 of this guide, but for those who want more details straight from the developers of the game, check out this thread. Surely the future of id-universe games, after both Q4 and Doom 3 had suggested the old formula had run its course. One a day, every day, perhaps for all time. The public beta eqtw on September 25, Archived from the original on November 23, The initial Linux release, created by id Software employee Timothee Bessetwas made available three weeks later on October 19,